Interactive table improves group studying

Interaktivni stoThe interactive table enables Savremena’s students to cooperate more easily during studying, and gain new knowledge and explore the world around them in a fully interactive manner.

This modern, touch-sensitive device (responds to pen or finger) may be simultaneously used by several people, and its most important goal is learning through play, which increases and develops the will to learn among students.

Thanks to the design which encourages more involvement and better cooperation, the device is used in many schools around the world, and is now available at Savremena.

Teachers, as well as students, use the interactive table. In addition to the numerous activities it provides, the interactive table makes it easier for teachers to design interesting lessons and quizzes, so as to enliven the learning material; combined with the projector and computer, it makes lessons truly different.

Interaktivni sto

The advantages of using the interactive table in lessons:

  • better cooperation among students
  • strengthening team spirit
  • more efficient and creative group studying
  • simultaneous participation by students and teachers
  • easy to use
  • flexible studying
  • can be moved to different classrooms
  • developing digital skills among students
  • learning through play
  • encourages students’ creativity and motivation
  • strengthens communication skills and leadership

Contemporary in any sense of the word, our school offers functional knowledge and quality preparation for tertiary education in Serbia and abroad. Implementing modern and creative teaching in the classroom, where the teachers’ pedagogy and students’ performance are aligned with the highest academic standards for the high-school finals, our school develops linguistic, mathematical, scientific, artistic, cultural, technical and ICT competence, which is a prerequisite for further education and professional development. Teaching is supported by the interactive whiteboards and educational software, whereas practice exercises research and critical thinking.
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