Intelligent Classroom at International School Savremena – a true 21st century school

Classrooms need to be equipped so that they support the modern ways of learning and fit the needs of its 21st century students. They should accommodate the use of new technologies, the Internet and various software in education; multimedia sources of knowledge; a comfortable environment that resembles traditional classrooms less and less; the development of critical and problem based thinking: interactive, creative learning through games and projects, free from any temporal or spatial constraints.

Today’s generation of students are growing up with digital technologies; for them, the digital language is another “native” language that they use every day, and therefore they find the traditional methods of knowledge transfer and classrooms bereft of new technologies dull and uninviting.







Modern technology-boosted teaching

The right answer to all these requirements and expectations is the Intelligent Classroom (IC), i.e. the Smart Classroom, a classroom that is technologically enhanced and equipped with the latest educational technologies, in order to contribute to the quality and effectiveness of learning. It merges a modern and comfortable space with advanced technology. It provides students with a new and unique learning experience.

International School Savremena is an example of a 21st century school, where the teaching process is in tune with the trends in education and where the latest technologies are implemented. This includes the Intelligent Classrooms. The IC was registered with the Intellectual Property Office as an original patent by International School Savremena and its founder LINK group.

REVOLUTIONARY VIEW ON EDUCATION

Project Based Learning

Relevance Oriented Learning

Edutainment

Mobile Learning

Problem Based Learning

Game Based Learning and Gamification

Adaptive Learning

Personalised Learning

WHAT ARE THE PRINCIPLES OF THE INTELLIGENT CLASSROOM?

WHAT DOES THE INTELLIGENT CLASSROOM LOOK LIKE?

Creative teaching with interactive monitors

Interactive monitors inspire and support interactivity, creativity and in teaching. They can turn any classroom into a learning centre, where students and teachers work together, share their ideas, create and exchange digital content, solve problems etc.

Knowledge within your grasp with the mobile TV lift

The lift is a mechanical system that moves TVs along the vertical and horizontal axis, extends them out of furniture, the ceiling or walls while also retracting them when necessary.

Live stream classes thanks to our live stream equipment

The recording and transmission of learning processes, enabled by the cameras and advanced video streaming technology represent an important educational resource because they make classes and lectures available at any time and from any location.

Flexible Node chairs

They can easily be moved from one part of the classroom to the next which is very important in individual, group and team-work activities as well as maintaining student comfort and focus.

Tablets instead of notebooks

Students and teachers use tablets and iPads in their daily school activities, leaving more room for creativity and innovation, professional development and close monitoring of each student’s progression.

The Interactive projector can make any surface interactive

This device can be explained as a combination between a projector and an interactive whiteboard as it can make any surface in the classroom interactive, thus ensuring a truly unique learning experience.

Interesting learning with the interactive whiteboard

The electronic whiteboards, also known as smart or interactive whiteboards are connected to computers and projectors. To write on them, we use a special pen or even our finger. The IWBs also support the download of documents from computers as well as making and saving changes.

Learning through games with the VR headset

Virtual learning includes the use of modern technologies and the Internet as it is achieved with the help of the virtual reality headset. This headset functions as a screen that enables users to look at pictures and interact with the content while it creates the illusion of depth, typical for virtual environments.

Bring your ideas to life with the 3D scanner and printer

Printing 3D objects from digital files is a revolution in learning in its own right because it allows students to turn abstract notions into tangible objects. The printer is also complemented by a 3D scanner.

Desks perfect for teamwork

The individual desks that are easy to assemble into larger ones depending on the activity or teaching requirement contribute to a higher level of cooperation, communication and teamwork.

3D projector - learning from all angles

By viewing content in 3D, students can understand different levels of complexity, view different components of a whole and recognise their connections and attain an entirely new and complete picture of the whole.

iPad charging stations

They provide a space for a large number of iPads to be charged and synchronised at the same time which means that students can always have their iPads ready for use.

Amazon Echo as a learning-aid

What is special about this device is its excellent voice recognition ability. Through voice commands, students can ask Amazon Echo anything that interests them and receive answers on different phenomena, events and books or find out what is happening around the world.

A laptop for each student

In the Intelligent Classroom, both students and teachers use laptops. A research conducted in the US showed that students learn better and retain knowledge longer when they use laptops.

A comfortable environment

Lazy bags, egg chairs and comfortable, ergonomic furniture are ideal for relaxing spending time with friends during learning breaks.

Teamwork on the Intelligent Table

The Intelligent table can be used by more than one student at the same time which encourages teamwork and inspires students to manage their learning and be creative and active in the process.

The Visualiser for learning through examples

The Visualiser can be used to show documents, 3D objects, slides, etc. Connected with the computer, TV or monitor, it can display different objects and facilitate the enrichment of teaching through examples so that students can have a clear view and understanding of what they are learning.

SOFTWARE SOLUTIONS FOR LEARNING IN THE INTELLIGENT CLASSROOM

WITH THE DIGITAL LIBRARY KNOWLEDGE IS ALL AROUND US

Digital libraries and e-books can be found all around us if we want them. We can access them with a mobile phone, tablet or laptop, anywhere, anytime, with the help of an Internet connection.

SOFTWARE FOR USING SOCIAL NETWORKS IN TEACHING

This software facilitates the use of social networks in the teaching process, and the cooperation and interaction between students and teachers.

PARENTS CAN ACCESS THE E-DIARY

This online portal is available 24 hours a day; it keeps parents up-to-date with their children's activities and progress, and in touch with the teachers.

INFORMATION SYSTEM

It is used for gathering and analysing information on all the participants in the education process, in order to advance the existing educational practices.

LEARNING THROUGH VIRTUAL COMPUTER GAMES

The advantages of using virtual computer games in teaching concern the possibility of experiencing and applying acquired knowledge inside a simulated environment. This learning method is conducive to the students' motivation and their desire to learn, explore and discover more.

EDUCATIONAL GAMES – A PART OF MODERN TEACHING

Games as a means of teaching, especially video games, help develop the students’ creative thinking, their ability to deal with complex situations and their successful resolution, as well as their critical thinking.

APPLICATIONS FOR MOBILE EDUCATION

Using educational apps for mobile devices, the students can gain knowledge in different fields – they can explore the planet using Google Earth and the 3D atlas, or participate in famous historic battles through playing video games.

CLASSROOM ACTIVITY MANAGEMENT SOFTWARE

This software facilitates the teacher-student communication, because it makes is easy for the teachers to see on their computers what the students are doing on their devices, or share their screen with them.

ONLINE PLATFORM AND COURSES FOR DIGITAL LEARNING

They include the software and the additional learning materials that enable students to do their coursework online. They kind of learning they facilitate is free from spatial and temporal constraints, and it makes use of multimedia content that is fully adjusted to the learning style. They also follow the student’s progress and advance the digital learning process.

PARENTS ALWAYS UP TO DATE WITH THE SMS SYSTEM

The SMS notification system, usually connected to the e-diary, provides the parents with the possibility of receiving timely information on their children’s performance, activities, and development dynamics. This advances the communication between parents, students and teaches, and is conducive to the transparency of the education process.

HOMEWORK SUBMISSION AND REVIEW SOFTWARE

This software makes it easy for teachers to assign tasks, keep a record on them and of each student’s performance, while at the same time enabling students to organise their activities, do the assignments and submit them to the teachers. All of this is done on the Internet.

KNOWLEDGE ASSESSMENT THROUGH A VOTING SYSTEM

In this system, the teacher asks a question, and the students answer it by pressing small remote-like devices, and the computer adds, sums up and visually represents the results.
It provides a simple way for the teachers to create and evaluate research projects, assignments, tests and quizzes for the students.